Equal players: a win is a win
3.500 beats 3.500 · 6–4, 6–4
| Winner | 3.500 → 3.636 | +0.136 |
| Loser | 3.500 → 3.364 | -0.136 |
Between equals, the winner gains and the loser drops by a similar amount.
PPI for Tennis is a 0.000–10.000 tennis rating built only from verified tennis matches. Its own formula, its own records—never mixed with pickleball or padel.
Other systems
A winner can lose rating points for not winning by enough games. Self-rated levels let players sit at a level to win easy events.
PPI for Tennis
Winning never lowers your rating. Score margin is ignored, clutch moments count, and inactivity lowers reliability so nobody can sit on a rating.
Scan your opponent, play your singles match, save every set and submit.
Your rating only changes after the other side confirms the score.
Every confirmed match resets reliability to 100% and adds to your verified record.
These numbers come straight from the live PPI for Tennis formula.
3.500 beats 3.500 · 6–4, 6–4
| Winner | 3.500 → 3.636 | +0.136 |
| Loser | 3.500 → 3.364 | -0.136 |
Between equals, the winner gains and the loser drops by a similar amount.
3.000 beats 4.000 · 7–6 (7–5), 6–4
| Underdog winner | 3.000 → 3.223 | +0.223 |
| Favorite | 4.000 → 3.805 | -0.195 |
Beating a stronger player earns far more than beating an equal. The favorite pays for the upset.
5.000 beats 3.800 · 6–0, 6–0
| Winner | 5.000 → 5.005 | +0.005 |
| Loser | 3.800 → 3.723 | -0.077 |
A gap over 1.0 means the win earns almost nothing — and the 6–0 6–0 score adds nothing extra.
4.000 beats 4.000 · 4–6, 7–6 (7–4), 6–4 with 3 break points
| Winner | 4.000 → 4.184 | +0.184 |
| Loser | 4.000 → 3.850 | -0.150 |
A tie-break, a deciding set and converted break points add weight, capped at 1.35×.
| Side A | 3.500 → 3.636 | +0.136 |
| Side B | 3.500 → 3.364 | -0.136 |
Uses the live tennis formula. Score margin is not used; only the winner, tie-breaks, a deciding set and clutch points matter.
A general guide to what each range looks like on court. A level name never grants a membership or an invitation.
0.000 – 1.999
Learning the strokes, the serve and how to keep score.
2.000 – 2.999
Rallies, serves in play and regular social matches.
3.000 – 3.999
Consistent rallies, placement and complete matches.
4.000 – 4.999
Pace, spin and tactics under pressure; regular competitive play.
5.000 – 6.499
Strong tournament-level results against similar players.
6.500 – 10.000
Top-level competitive and professional-track players.